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We will be meeting at Jacob Fawer's home. If you cannot make it that early...no problem we will work you into the game when you arrive. More details to follow.
Our heroes have solved the Sinister Secret of Saltmarsh. Not only did they prove the house was not haunted, they foiled a smuggling ring and seized the smuggler's ship. Now these newly mustered out soldiers seek their fame and fortune with a rather bizarre group of supporting characters -- a smuggler who changed sides and help the board the enemy ship, a mystic who, through chickens, charms and salt protected the party from whatever evil would befall them and a merchant who was rescued from ship. What sort of chaos will follow those aboard the Sea Ghost? Only time will tell. And time will also tell what sort of things have been set into motion by their innocent (and not so innocent) actions.
New players are welcome.
that's finals week, so it'l depend on when my final is. i'l probably find out tomorrow morning. i should already know, but wasn't paying attention when he said it.
as for renaming the ship, not sure what name would be best, but i definitely thing a rename of some kind is called for. given its history, we'd do well to do whatever we can to disassociate ourselves from the vessel's history.
It is a nice thought, Jacob, about doing both nights, but I am stretched too tight.... MATT if you are a little late, that is OK.
So...I get home and my wife moved her Tuesday event out to the 18th. So if we wanted to we could run a 11th and a 14th. If anyone else wants to. Then the next time I am free is 25th.