Decatur Gamers Message Board › Roleplaying Games › Troubleshooters INC: The Lost Worlds of Tomorrow
| Jeff Jones | |
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The purpose of this thread is to discuss characters to flesh them out before the start of the game.
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| Anthony Eppard | |
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I sent you the .hdc? File for The Professor. Science/inventor/mechanic guy with a flair for bureaucracy.
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| Jacob Fawer | |
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Valentine Mazzaro aka Val aka Doc. Holiday aka Doc.
Sicilian American that can speak English and Sicilian dialect Italian. Has TB and therefore carries around a bright red handkerchief to cough into. Wears a long over coat and a hat. Carries with him a deck of cards, zippo, cigarette case w/ cigarettes (of course), brass knuckles and two M1911 pistols. Gambler, pick pocket and thief. He'll need skills in quick draw, dual welding weapon, quick reflexes and maybe some streetwise. |
| Jeff Jones | |
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Here is the basics for Anthony's Character....
@ant .... I added the "Scientist" skill enhancer which saved you some points. For some reason doing the text dump did not retain the names of the skills. The disadvantages may not work out depending on how the group decides they want things to go (we will decide in the beginning).... If the characters are going to remain in the slipstream then these really won't work since they will not come into play and you will need to come up with more general disads. The Professor Player: Val Char Cost 12 STR 2 14 DEX 8 10 CON 0 10 BODY 0 23 INT 13 14 EGO 4 15 PRE 5 4 PD 2 4 ED 2 4 SPD 20 5 REC 1 20 END 0 20 STUN 0 16m RUN 4 4m SWIM 0 4m LEAP 0 Characteristics Cost: 81 Cost Skill 3 Bureaucratics 12- 3 Cryptography 14- 3 Deduction 14- 3 Electronics 14- 3 Inventor 14- 3 Mechanics 14- 3 Scientist 3 1) Science Skill 15- (4 Active Points) 3 2) Science Skill 15- (4 Active Points) 3 3) Science Skill 15- (4 Active Points) 3 4) Science Skill 15- (4 Active Points) 3 5) Science Skill 15- (4 Active Points) 3 6) Science Skill 15- (4 Active Points) 3 Paramedics 14- 3 Survival 14- Skills Cost: 45 Cost Talent 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 12 Total Character Cost: 138 Pts. Disadvantage 15 Psychological Complication: (Common; Strong) [Notes: Obsessed with learning the truth behind his grandfather and his works.] 5 Unluck: 1d6 10 Distinctive Features: A thin scar running from right ear to chin from a lab "accident" (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Infrequently (Mo Pow; NCI; Harshly Punish) [Notes: Theodore Edison, son of Thomas Edison, received a package from his father, detailing some of Jules Vernes....stories and handful of notes and copied schematics as well. Charles wants all the notes and materials James Verne may have. Only he is worthy enough and intelligent enough to untap it's secrets. How dare people beneath him soil the knowledge of future advances. He has the full weight of Edison Electric Light company behind him] Disadvantage Points: 50 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 |
| Jeff Jones | |
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Valentine Mazzaro aka Val aka Doc. Holiday aka Doc. And I suppose a working knowledge of Italian operas? |
| Anthony Eppard | |
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Okay sounds good will replace disadvantages. I dropped survival but might keep it now since I have some points and pick up chemist
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| Anthony Eppard | |
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The Professor
Player: Val Char Cost 12 STR 2 14 DEX 8 10 CON 0 10 BODY 0 20 INT 10 14 EGO 4 15 PRE 5 4 PD 2 4 ED 2 4 SPD 20 5 REC 1 20 END 0 20 STUN 0 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 74 Cost Skill 3 Deduction 13- 3 Electronics 13- [Notes: Vacuum tube technology] 7 Inventor 15- 3 Mechanics 13- 14 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 13- 3 PS: Physician 13- 3 Scientist 2 1) Science Skill: Astrophysics 13- (3 Active Points) 2 2) Science Skill: Chemisty 13- (3 Active Points) 2 3) Science Skill: Electrical Engineering 13- (3 Active Points) 2 4) Science Skill: General Physics 13- (3 Active Points) 2 5) Science Skill: Geologist 13- (3 Active Points) 2 6) Science Skill: Mechanical Engineering 13- (3 Active Points) 2 7) Science Skill: Medical 13- (3 Active Points) 2 8) Science Skill: Metallurgy 13- (3 Active Points) 2 9) Science Skill: Quantum Physics 13- (3 Active Points) Skills Cost: 54 Cost Talent 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 12 Total Character Cost: 140 Val Disadvantages 15 Psychological Complication: Insatiable Curiosity (Common; Strong) 5 Psychological Complication: Absent minded ignores physical hazards to himself (Uncommon; Moderate) 20 Physical Complication: partialy deaf in right ear... lab accident (Very Common; Strong) 10 Distinctive Features: A thin scar running from right ear to chin from a lab "accident" (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) Disadvantage Points: 50 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Does this work for a character? 10 points open to put in whatever during game play Edited by Anthony Eppard on Aug 4, 2010 5:33 PM |
| Jacob Fawer | |
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Valentine Mazzaro aka Val aka Doc. Holiday aka Doc. I wasn't planning that...but maybe. I am starting on his background...I am thinking he was obsesed as a child with the western short stories and movies of that time period. Reason for him having such a quick draw... |
| Jeff Jones | |
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While the spaghetti westerns occur later, it would not be a stretch to emphasize a european's infatuation with our Wild West.
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| Tim C | |
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There were some pulp westerns in era of the 1860s—1900s. Not sure if this was the westerns you guys were talking about.
http://en.wikipedia.o... |